DevLog - Version 0.001 POC (Proof of Concept) Week 5
Robo Combat » Devlog
Week 5 - May 14th
- Brendon - Working on the Final Draft of the Player Arena
- Edwin - Updating the UI elements in the Main Menu and also Character Selection Menu
- Edwin - Finalized on button SFXs and BG Music in the game scene
- Mike integrated all the Assets created by Brendon and Edwin to create the game.
- Github TroubleShooting - Edwin supported solving the issues, integrating the assets
- Updating the UI Look
- Implementing the 3D Scene Transition For Main Menu and Character Selection
- Integrating the Cut Scenes Brendon made and PlayerArena into the Game Scene
We Learned how to troubleshoot Github systems, especially using the desktop and terminal software. Additionally, volume controller, and troubleshooting Quaternion identity transform issues. Furthermore, how to implement 3D stage environments with prefabs. Additionally, the integration of different code styles to create one big game.
Robo Combat
Status | Prototype |
Authors | DS_01, AshlightGames, Capfirebolt |
More posts
- DevLog - Version 0.001 POC (Proof of Concept) Week 4May 22, 2024
- DevLog - Version 0.001 POC (Proof of Concept) Week 3May 22, 2024
- DevLog - Version 0.001 POC (Proof of Concept) Week 2May 22, 2024
- DevLog - Version 0.001 POC (Proof of Concept) Week 1May 22, 2024
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