DevLog - Version 0.001 POC (Proof of Concept) Week 1
Robo Combat » Devlog
Week 1 - April 13, 2024
- Concept planning and setting up GitHub, assigned roles, and delegation of work. Setting up concept Assets on Tuesday
(April 16th to discuss)] - April 13, 2024 - Asset (where we got the asset and how we are downloading).
- Thursday, April 18 - set up Github and created branches for each developer
- Set goals of what needs to be built and done.
We learned how to Streamline our WorkLoad as a Game development team. Furthermore, various challenges in working as a coordination, especially when all the team members are working remotely and finding ways to communicate with each other. Furthermore, build up our foundation and learn more about how to use GitHub.
Goals we wanted to achieve when making this game.
1. A Functional Game Menu
2. A Functional Character Selection Menu
3. Once Characters are selected spawn into the game
4 . A fighting level where players can interact.
Files
robo-combat-v-001-1024x576.zip Play in browser
May 21, 2024
Robo Combat
Status | Prototype |
Authors | DS_01, AshlightGames, Capfirebolt |
More posts
- DevLog - Version 0.001 POC (Proof of Concept) Week 5May 22, 2024
- DevLog - Version 0.001 POC (Proof of Concept) Week 4May 22, 2024
- DevLog - Version 0.001 POC (Proof of Concept) Week 3May 22, 2024
- DevLog - Version 0.001 POC (Proof of Concept) Week 2May 22, 2024
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