DevLog - Version 0.001 POC (Proof of Concept) Week 4
Robo Combat » Devlog
Week 4 - May 7th
- Edwin - SpawnManager and Spawn Controller
- Allowing Player 1 and Player 2 to spawn into the game scene.
- Edwin - using Scriptable object tested using images for Character Selection Menu
- Displaying Name and Model
- Brendon - Working on Player Arena - Animation/Models (2nd Draft)
- Edwin - Created the Draft of the Pause Menu and updated Pause Codes
- Mike - troubleshooting Player 1 Controls and interaction with other Entity
- Mike - Implementing a Health System on Player 1 and Player 2
- Mike - Creating the Player Attack interactions and Controls
- Mike - Implementing the Damage system.
- Mike - creating the Player 2 Controls and Animations
- Brendon - Implementing the CutScenes required for Win/Lose
- Edwin - Implementing the Character Selection Menu with Prefabs Dummies provided by Mike
- Edwin - Created the Final Draft Code for the Main Menu and Character Selection Menu
- Edwin - integrating the Main Menu with the Character Selection Menu and GameScene
We explore the use and building of our knowledge of the Health System and Damage system in Unity. Furthermore, exploring more of the player input system. Streamlining the issues with input on a keyboard versus on a controller. Additionally, animation logic and colliders interactions. Especially, the Player's rigid body interaction with another player's rigid body.
Robo Combat
Status | Prototype |
Authors | DS_01, AshlightGames, Capfirebolt |
More posts
- DevLog - Version 0.001 POC (Proof of Concept) Week 5May 22, 2024
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- DevLog - Version 0.001 POC (Proof of Concept) Week 2May 22, 2024
- DevLog - Version 0.001 POC (Proof of Concept) Week 1May 22, 2024
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